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Re: Help menu position


On Sun, Nov 02, 2003 at 12:44:36AM +0100, Hans Ronne wrote:
> A separate Help menu is an excellent idea. There are two things to
> consider, however. First, as Eric pointed out, the menu should do something
> more than just open the Help system. Otherwise, it is really a waste of
> menubar space. What would make sense (and be relatively easy to code) is to
> load all the help nodes. That way you could access help on any specific
> item more quickly.
> 
> Another problem is that a system-level help menu already exists on the Mac
> (both in the tcltk and PPC interfaces) and this is where the Xconq help
> really should go according to conventions. And we certainly don't want two
> menus named "Help" - that if anything will confuse the user. So the Mac
> must be treated separately in the tcl code. I'm not sure how to get the
> system Help menu from within tcl, but it should be possible.
> 
> A third point is that the help system already is more integrated with the
> game in the Mac PPC interface. You can ctrl-click on any unit to bring up a
> small floating unit info window, and in this window there is a Help button
> which brings you directly to the relevant help node. We may want to
> implement something similar in the tcltk interface. But that does not rule
> out a Help menu - we could have both.
> 
> Hans
> 
I am afraid I am not yet a good enough tcltk programmer to do this.
I have spent about 3 hours trying to get a simple cascade menu to pop,
and no go. So forget my patch, I am just reporting it as a bug.
I think its important to have some sort of help on the taskbar on the
right though.


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