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RE: Forcing the player to resign in single player
- From: "Brandon J. Van Every" <vanevery at indiegamedesign dot com>
- To: "xconq" <xconq7 at sources dot redhat dot com>
- Date: Sun, 9 Nov 2003 23:16:39 -0800
- Subject: RE: Forcing the player to resign in single player
> >Can resignation be turned off in a scenario? I think it's
> >rather goofy
> >to be able to surrender to whomever you want, and I don't
> >see why other
> >players should get an instant capitulation advantage. Why
> >not just turn
> >a resigned player's cities and units independent?
> >
> Think team play. You want to give your stuff to a friend, not make it
> easy pickings for the nearest enemy.
Clearly a matter of local taste. Many gamers I know would call this
sort of thing "goofy play." Can it be turned off in a scenario?
Also, what if I don't have any friends. ;-)
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
Taking risk where others will not.