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Re: -O -g


>Pig perhaps, but bottleneck no. Xconq's critical paths don't involve
>tcl's own code; that was a key criterion for adopting tcl. Check out
>the map drawing code in any of the GUIs to see where the real
>optimization struggle is going on.

I wouldn't call it an optimization struggle as much as a human perception
struggle. It is possible to increase the speed of the game10-fold by simply
reducing the animation time, but then you can no longer grasp what is going
on. See the profiling data I posted last year:

http://sources.redhat.com/ml/xconq7/2002/msg00574.html

Hans



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