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RE: better Windows UI


I did a bunch of tinkering with terrain colors/combos, as a part of
seeing what looked nice on the screen.

No promises, of course...

Now I just gotta find it...

Erik

-----Original Message-----
From: xconq7-owner@sources.redhat.com
[mailto:xconq7-owner@sources.redhat.com] On Behalf Of Brandon J. Van
Every
Sent: Monday, November 17, 2003 2:07 PM
To: xconq
Subject: better Windows UI

Andreas Bringedal wrote:
>
> Another thing is to update the game interface.  It's too
> cumbersome and not
> player friendly enough.  I believe Civ's great success was
> due to it's very
> appealing and intuitive interface.  Somewhat warm and bright
> colours are
> also good as it isn't as depressing as a brown/grey/dark map.
>  Civilization
> and Heroes is a good example of the color type I mean.
>
> If Brandon or someone makes some windows interface that's
> better I'll be a very happy camper.

I'm going to work on a better Windows UI from an ease-of-use,
speed-of-mouseclicks, not-cumbersome standpoint.  Eye candy and
production values will need to come from someone else.  I have artistic
ability but no mastery of digital art tools, so this is a tedious /
cumbersome area for me.  I'm willing to incorporate someone else's
better art assets into the UI, however.  You got any artists?


Cheers,                         www.indiegamedesign.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.




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