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RE: better Windows UI
- From: "Erik Jessen" <ejessen at adelphia dot net>
- To: "'Brandon J. Van Every'" <vanevery at indiegamedesign dot com>,"'xconq'" <xconq7 at sources dot redhat dot com>
- Date: Mon, 17 Nov 2003 19:19:04 -0800
- Subject: RE: better Windows UI
I did a bunch of tinkering with terrain colors/combos, as a part of
seeing what looked nice on the screen.
No promises, of course...
Now I just gotta find it...
Erik
-----Original Message-----
From: xconq7-owner@sources.redhat.com
[mailto:xconq7-owner@sources.redhat.com] On Behalf Of Brandon J. Van
Every
Sent: Monday, November 17, 2003 2:07 PM
To: xconq
Subject: better Windows UI
Andreas Bringedal wrote:
>
> Another thing is to update the game interface. It's too
> cumbersome and not
> player friendly enough. I believe Civ's great success was
> due to it's very
> appealing and intuitive interface. Somewhat warm and bright
> colours are
> also good as it isn't as depressing as a brown/grey/dark map.
> Civilization
> and Heroes is a good example of the color type I mean.
>
> If Brandon or someone makes some windows interface that's
> better I'll be a very happy camper.
I'm going to work on a better Windows UI from an ease-of-use,
speed-of-mouseclicks, not-cumbersome standpoint. Eye candy and
production values will need to come from someone else. I have artistic
ability but no mastery of digital art tools, so this is a tedious /
cumbersome area for me. I'm willing to incorporate someone else's
better art assets into the UI, however. You got any artists?
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.