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Battle Evaluator API


Andreas Bringedal wrote:
>
> How about damage strength?  Ie rifles against tanks aren't
> much good.   In
> some games they have damage and invulnerability rating.  If the
> invulnerability rating of the defense is higher than the
> damage rating on
> the attack you get a large reduction of either to 'to hit' or
> to 'damage',
> per point of difference.  Perhaps this is already in Xconq?

I have no understanding of the Xconq code base at present.  But given
the amount of detail that you guys are proferring, what you want is a
modular "battle evaluator" written in an interpreted language such as
Python, that could be inserted or ripped out at the game designer's
whim.  You do not want a monolithic system that tries to solve
everybody's problems.

Perhaps you could decide on a minimal spec of what a "battle evaluator"
API would need to be.  A plug-in interface.


Cheers,                         www.indiegamedesign.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.


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