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Re: Rebuilding Units That Turn


> Sure. You know how to climb down the damage ladder
> (I do the 
> same thing with Bellum Aeternum city types, using a
> chain of 
> wrecked-types), and now you want to climb back up.
> 
> I think what we might need to address this issue is
> the rest of 
> the change-type functionality implementation. I do
> remember that 
> the time.g upgrade mechanism has been mentioned
> several times. I 
> have not yet looked to see what that is, but maybe
> it could be 
> useful to you until change-type is fully
> implemented.

Well, change-type definitely won't work, because then
the player would have to manually input it into the
interface (At least, that's how it was when I tried to
implement it in Specula for Dragons), so I was
thinking of simply using Build and then hp-to-build (I
think that's the table name) to kill off the unit that
builds it, leaving you with just one unit.  How's
upgrade work and is it easy to implement/use?


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