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RE: Non flat maps (use pentagons and septagons on maps)
- From: "Brandon J. Van Every" <vanevery at indiegamedesign dot com>
- To: "xconq" <xconq7 at sources dot redhat dot com>
- Date: Thu, 20 Nov 2003 18:29:19 -0800
- Subject: RE: Non flat maps (use pentagons and septagons on maps)
Emmanuel Fritsch
>
> More simple : juste plug the north of the map with the south,
> and you will have a cool toric univers. For multi player mode,
> it would warant more balnaced initial position, since with the
> present ice border, all position are not equivalent.
Yes, torus topologies aka "wraparound maps" are far easier, real world
doable solutions. Forget true spheres. They're big trouble.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
Taking risk where others will not.