This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]
Other format: [Raw text]

RE: Non flat maps (use pentagons and septagons on maps)


Emmanuel Fritsch
>
> More simple : juste plug the north of the map with the south,
> and you will have a cool toric univers. For multi player mode,
> it would warant more balnaced initial position, since with the
> present ice border, all position are not equivalent.

Yes, torus topologies aka "wraparound maps" are far easier, real world
doable solutions.  Forget true spheres.  They're big trouble.


Cheers,                     www.indiegamedesign.com
Brandon Van Every           Seattle, WA

Taking risk where others will not.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]