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RE: Non flat maps (use pentagons and septagons on maps)
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: xconq <xconq7 at sources dot redhat dot com>
- Date: Thu, 20 Nov 2003 21:37:48 -0500 (EST)
- Subject: RE: Non flat maps (use pentagons and septagons on maps)
> Emmanuel Fritsch
> >
> > More simple : juste plug the north of the map with the south,
> > and you will have a cool toric univers. For multi player mode,
> > it would warant more balnaced initial position, since with the
> > present ice border, all position are not equivalent.
Xconq already supports east-west tori. If you join north and south
as well, then you can get a sphere (depending on what type of
folding you use). A sphere, while preventing someone from
starting in a corner, can be a mess to deal with.
Regards,
Eric