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Re: Reduced Visibility Table?
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: Hans Ronne <hronne at comhem dot se>
- Cc: xconq7 at sources dot redhat dot com
- Date: Mon, 1 Dec 2003 16:58:32 -0800 (PST)
- Subject: Re: Reduced Visibility Table?
Thanks for those tables, that's exactly what I'm
looking for. As to ACP, I guess I wasn't clear, I'm
wondering if there's a way so that a newly created
unit has -1 ACP (Like a unit you've placed using the
designer), rather than starting with full ACP.
--- Hans Ronne <hronne@comhem.se> wrote:
> >Is there a way to make units less
> visible--submarines
> >and spies, for example, that could only be seen by
> >adjacent units (Even if the other unit has a visual
> >range higher than 1)?
>
> DEF_UU_TABLE("see-chance", uu_see,
> "chance for a type of unit to see another type at a
> distance",
> uusee, constuusee, 0, 100, TABHI, TABINT)
>
> DEF_UU_TABLE("see-chance-adjacent", uu_see_adj,
> "chance for a type of unit to see another type in
> the same cell",
> uuseeadj, constuuseeadj, 0, 100, TABHI, TABINT)
>
> DEF_UU_TABLE("see-chance-at", uu_see_at,
> "chance for a type of unit to see another type in
> an adjacent cell",
> uuseeat, constuuseeat, 0, 100, TABHI, TABINT)
>
> >Also, does anyone know a way to set unit ACP to 0
> on
> >creation?
>
> Depends on what you want to achieve. If you want
> your unit to be unable to
> do anything just set acp-per-turn to 0. If you want
> your unit to be unbound
> by acp (e.g. in building) set acp-independent to
> true.
>
> Hans
>
>
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