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Re: Reduced Visibility Table?


Thanks for those tables, that's exactly what I'm
looking for.  As to ACP, I guess I wasn't clear, I'm
wondering if there's a way so that a newly created
unit has -1 ACP (Like a unit you've placed using the
designer), rather than starting with full ACP.  

--- Hans Ronne <hronne@comhem.se> wrote:
> >Is there a way to make units less
> visible--submarines
> >and spies, for example, that could only be seen by
> >adjacent units (Even if the other unit has a visual
> >range higher than 1)?
> 
> DEF_UU_TABLE("see-chance", uu_see,
> 	"chance for a type of unit to see another type at a
> distance",
> 	uusee, constuusee, 0, 100, TABHI, TABINT)
> 
> DEF_UU_TABLE("see-chance-adjacent", uu_see_adj,
> 	"chance for a type of unit to see another type in
> the same cell",
> 	uuseeadj, constuuseeadj, 0, 100, TABHI, TABINT)
> 
> DEF_UU_TABLE("see-chance-at", uu_see_at,
> 	"chance for a type of unit to see another type in
> an adjacent cell",
> 	uuseeat, constuuseeat, 0, 100, TABHI, TABINT)
> 
> >Also, does anyone know a way to set unit ACP to 0
> on
> >creation?
> 
> Depends on what you want to achieve. If you want
> your unit to be unable to
> do anything just set acp-per-turn to 0. If you want
> your unit to be unbound
> by acp (e.g. in building) set acp-independent to
> true.
> 
> Hans
> 
> 


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