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Re: Display glitch with bolodd2 and bolodd3?


>There seems to be a display glitch when playing either
>version of D&D Bolo with grid turned on (my usual way of playing).
>I have toggled terrain transitions on and off, and likewise with
>coverage and people views. Nothing seems to matter. Also, this
>problem does not show up in other game modules.
>
>Basically what happens is that whenever a unit occupies a cell or
>covers it with a unit view, the grid lines surrounding the covered
>hexes become thick lines, instead of thin ones.
>
>I looked through the ML archives but didn't see anyone mentioning
>this particular problem. Graphics stuff really isn't my cup of
>tea, and I certainly don't feel like tracking it down until after
>I finish the Bellum rewrite and help take care of some of the
>remaining movement/pathfinding stuff.
>
>If it's not a bug, then it is a really ugly feature (and by no
>means an obvious one).

It is definitely a bug, and it is specific to the tcltk interface. Seems
like the pen size is not set correctly before drawing the grid. I suspect
that the connection and border drawing code is involved since rivers are
drawn with the same thick pen size in the Bolo games. This might explain
why we have not seen this in games which use images to draw rivers.

I will take a look at the graphics code.

Hans



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