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Re: Controlling the list of unit types
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Lincoln Peters <sampln at sbcglobal dot net>
- Cc: Xconq list <xconq7 at sources dot redhat dot com>
- Date: Thu, 11 Mar 2004 22:37:50 -0500 (EST)
- Subject: Re: Controlling the list of unit types
On Thu, 11 Mar 2004, Lincoln Peters wrote:
> Is there a way for a game module to tell Xconq which units to display in
> the list of unit types? I've found that in bolodd3.g, of all the types
> of bases, only the base-1 shows up in the list. That makes it rather
> difficult to tell at a glance how many bases of other levels I have.
I've had the same complaint wrt to Bellum (Metropoles don't show
up). The only way I know of to deal with it at this point, until
we remedy the situation, is to save the game, quit it, and then
restore it. Then any unit type that the player possesses (or
can produce) should be listed....
Eric