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Re: An xconq story and question


Stan, Hans, Eric, All,

Thanks for responding - thanks to Hans and Eric, for their comments, as well.

I'm basing the entire project on memories from 15 years ago - I haven't played xconq since then, nor have I ever seen the code.

Amen: if there is any money to be made trying a new game based on the context of an old game from 15 years ago, we'll see what happens. In terms of probability of completion, though, it's more likely that I get sucked into another project... :)

If it's alright with you guys, I'd be happy to lurk on the list and post screenshots as I go - this is definetely a long-term project. :)

In any event, let me know if I'm doing something I shouldn't do. I have tried not to read the rules manual for xconq so I don't accidently use ideas from it...

Moving my interface over to xconq is an interesting idea, though. At this point, it renders the board and all units (that I've finished) succesfully. I wonder how hard that would be to hook into the game logic of xconq. Let me get the engine more stable before I tackle that project. But it's a good idea. :) Hey, if I forget to post shots in a week or so, and anyone remembers, poke me via email and I'll get on it... Spring break is starting over here, so it's time for some R&R... 8)

-Benjamin Brewster

From: Stan Shebs <shebs@apple.com>
To: Benjamin Brewster <bcbrewster@hotmail.com>
CC: xconq7@sources.redhat.com
Subject: Re: An xconq story and question
Date: Wed, 17 Mar 2004 14:30:14 -0800

Benjamin Brewster wrote:

Hi All!

Hi all! I just subscribed - I've got a story and a question for you all...

When I was a kid, my dad had some UNIX computers at home. He worksat HP, and always had tons of equipment. On them was this game called xconq that I absolutely loved. Eventually, the computers were replaced, and xconq went with them - I forgot about it until last year. Fast forward fifteen years...

I'm now a student at Oregon State University, and I've been working with DirectX for awhile now. So, not knowing that it still existed, I decided to start work on a copy of the old xconq as I remembered it, with some new rule sets that I had always wanted to see. I've got the graphics engine pretty far along (in DX9), and am working on the models and rules. (I'll try to post a URL of some screenshots soon.)

Cool...

Eventually, I thought I'd search for the old xconq, and blammo, here you guys are! As I glanced around, I found that the rule set had grown enormously, and that it was now quite a complicated game. :)

Sorry; seemed like a good idea at the time. :-)

My question is this: I've named my game Conqueror, and I've included many game elements from that old xconq. Am I going to get in trouble by releasing this thing? :)

Depends on what kind of trouble you're looking for, heh-heh. If you've been working with the 5.x or earlier code, it's not actually GPLed; the two lines of "license" at the top of those old files is BSD-like if anything, but two lines is not enough to be precise about these sorts of things, one of the reasons I switched later code to GPL.

In any case, the intent was to be pretty unrestricted about usage
and distribution. The old license could be construed to disallow
closed-source moneymaking versions of the sort that the BSD license
allows, but if you can make a buck from the old code at this late
date, I'll be amazed and admiring rather than unhappy.

You might not find it too hard to move your interface over to the
latest Xconq; the old stuff had a lot of X10/11 dependency woven
into it, and that's all been moved into separate subsystems. Plus,
there's plenty of people on this list who can help you if you
have any questions.

Stan



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