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Re: More Combat Options


> What I have proposed previously is that, in the
> post-7.5 world, we 
> may want to make the combat system modular, and the
> recast models 
> 0 and 1 in terms of the modular one. Then, designers
> would just 
> set variables to determine which behaviors to turn
> on and off.

I can't emphasize enough how cool that would be.

> In the short term, I may add more flexibility to the
> way capture 
> can work in model 0, 

Flexibility?  How so?  You mean like with the cow-pie
thread or otherwise?


	
		
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