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Re: playable again with a few problems


Jim Kingdon wrote:

Your scenario does not seem to be the same since I was a
move-direction-multiple which is strictly straight line movement
in the choosen direction, and so should not need any path
finding, I would have thought. The condition existed before the
new path finding code anyway, so it is not a new bug. I accepted
the behaviour as normal but just now realized it actually does
not make much sense.
Right, the behavior in question has been in xconq since I started
playing it at least. For example, type "5 h". This will stop if
there is a friendly unit in the way. Whereas clicking on the cell 5
cells to the west will not.

I see. Tom, sorry I did not read your email closely enough. As soon as I saw multiple move, I started thinking of the 'do_approach_subtask' function rather than the UI command to move multiple in a single direction.


I will see what can be done at some point (unless someone else fixes it first).

Eric


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