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Re: Curses and SDL apps for Windows and MacOS


> The SDL interface is much faster than the TCL
> interface, which is one
> reason why it gives a smoother player experience. 


Boy, that's the truth.  I conquered Japan last night,
and it was pretty fun, even though the interface is in
such a primitive state.  I'm amazed to see how quickly
turns are carried out in SDL, and it seems like
there's all the functionality behind the scenes, is
that the case?  After playing around with Korea 2006,
I opened Specula (The -g does work), which I assumed
required a lot of hardware because it had 800 sides
and 4.2 million units, is playable and fun on a
laptop.  

> As for customizing the
> interface, anything is possible. But there is a lot
> of work to do just to
> get it into a playable shape.

I know this is pretty low on the list.  But for when
it is feasible, even if it was simple tiling or just
selecting a color scheme, I think it'd add
immeasureably to the game.


Can you load saved games from the command-line?



	
		
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