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Re: does the tutorial lie?
- From: Stan Shebs <shebs at apple dot com>
- To: Tom Schaub <tom_and_sue_schaub at mac dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Thu, 27 May 2004 17:37:17 -0700
- Subject: Re: does the tutorial lie?
- References: <546DAF34-B039-11D8-8E97-0003934474B0@mac.com>
Tom Schaub wrote:
Here is a quote from the tutorial:
The default is to only allow one unit in a cell, but this can be
changed:
(table unit-size-in-terrain (rubble-pile t* 0))
[snip]
If you try this out, you'll find that the monster can now cross over
rubble piles, but still has to bash buildings in order to get them
out of the way.
I did try this out, and it does _not_ work. No joy. Godzilla just
won't walk over rubble piles. Rubble piles also block monster units in
the Monster game and the Tokyo 1962 scenario.
I using the most recent Xconq-MacOSX-040501 version.
What gives? Would I have to make the rubble-pile units capturable to
let the monsters walk over them?
Hmmm, this used to work. My guess would be that rubble piles are
exerting ZOC by default and they need to be turned off; ZOCs were
added after the tutorial was written.
Stan