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GDL Notice: New Terrain Compatibility Options


Hello Xconq Game Designers,

  Some new terrain compatibility options are now available.
  The documentation on the existing 'adjacent-terrain-effect' table has
been updated to reflect reality. There are also new
'adjacent-terrain-effect-chance', 'adjacent-terrain-effect-passes',
'adjacent-terrain-border', and 'adjacent-terrain-border-chance' tables
available now, and they are documented as well.
  The Wreckreation game now adjust terrain using these tables. If you
play it with the "World Mapped" variant turned on, then you might notice
that there are islands of varying size in the world's oceans and that
beaches are marked (but they don't do anything special yet). Both of
these are consequences of using the new terrain compatibility features.
A closer look will show that there are also salt-marsh ocean bayous;
these too result from using the new options. Peninsulae could be added
(using a principle similar to island growth) as well, but I have left
them out for now.
  Btw, if someone has some better suggestions for textures for the
various terrain types in Wreckreation, I am quite willing to listen.

  Enjoy,
    Eric


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