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Re: Problem saving game in Win TCL, and crash


Hans Ronne wrote:

Meaning
that if you position the cursor over an enemy unit, you only have to type
'a' in order to trigger an attack. No clicking on the map is required. This
is completely analogous to firing by putting the cursor over an enemy unit
and typing 'f'.

Right.


In any case, this raises the question if we should make both interfaces
work in the same way, and if so, how. I think the way the Mac interface
works is easier from a player point of view. It saves you one click. And
every click counts in a game like this.

While I agree that it may save a click, I also think that this behavior is rather counter-intuitive. When I first started playing Xconq, I just assumed that the fire and attack commands were broken, until I accidentally discovered how they worked one day. To do a normal 'advance_into_cell' or whatever, one must click on the destination/target; I think it would be consistent to require the same to do a more specific action such as attacking or firing.


Eric


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