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Re: Just say no to bungee paratroopers.
OK, here's my patch.
combat.c
capture_unit(atker, other, H_UNIT_CAPTURED);
if(valid(check_enter_action(atker, atker, other)))
do_enter_action(atker, atker, other);
...
report_combat(atker, other, "resist");
if(alive(atker) && atker->transport &&
type_can_occupy_cell(atker->type,atker->transport->x,
atker->transport->y))
do_move_action(atker,atker,atker->transport->x,
atker->transport->y,atker->transport->z);
--
Henry J. Cobb's Completely Unofficial list of GURPS Vehicle Builder fixes
and workarounds. http://www.io.com/~hcobb/gurps/gvb_faq.txt