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Re: Just say no to bungee paratroopers.


OK, here's my patch.

combat.c
	    capture_unit(atker, other, H_UNIT_CAPTURED);
        if(valid(check_enter_action(atker, atker, other)))
            do_enter_action(atker, atker, other);
...
	    report_combat(atker, other, "resist");
        if(alive(atker) && atker->transport &&
type_can_occupy_cell(atker->type,atker->transport->x,
atker->transport->y))
            do_move_action(atker,atker,atker->transport->x,
atker->transport->y,atker->transport->z);


-- 
Henry J. Cobb's Completely Unofficial list of GURPS Vehicle Builder fixes
and workarounds.  http://www.io.com/~hcobb/gurps/gvb_faq.txt


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