This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: Side Selection Bugs
- From: Hans Ronne <hronne at comhem dot se>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Fri, 9 Jul 2004 21:42:11 +0200
- Subject: Re: Side Selection Bugs
- References: <20040709183252.83859.qmail@web13125.mail.yahoo.com>
>There are two issues with side selection, both
>regarding inactive sides:
>
>1. If a side is set to 'inactive' and you cycle
>through the list of available sides once, then you'll
>switch the AI to nobody after you've cycled past the
>inactive side.
You should not be able to cycle into an inactive side (and you cannot in
those games that I tested). What may happen is that you cycle into the
Independent side which is usually hidden in the list. Click "Reveal
Indepside" to see what actually happens.
>2. If side #1 is set to inactive then starting a game
>and hitting the 'exchange' button will result in a crash.
Anything that crashes the game is a bug by definition. Probably the bug in
this case is assigning the human player to side 1 by defualt without first
checking that it is active.
Hans