This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]
Other format: [Raw text]

Re: Carrier groups


>>So a carrier strike group would be defined as a group of units centered
>> on
>>a carrier.  (With a full load of fighters and a battleship.)
>>
>>The entire group moves with the carrier and withdraws with it when the
>>carrier is low on fuel, ammo or aircraft.
>
> What you are suggesting is in effect the possibility of having side
> doctrines for setting formations. This would certainly be possible.
> However, the AI doesn't know how to use formations, so one would first
> have
> to write some new AI code.
>
> Hans

Yeah, but nothing really heavy, just subordinate certain units to follow a
leader around.

-- 
Henry J. Cobb's Completely Unofficial list of GURPS Vehicle Builder fixes
and workarounds.  http://www.io.com/~hcobb/gurps/gvb_faq.txt


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]