This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
More Feedback on AWLS: Korea 2006
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Mon, 12 Jul 2004 20:01:39 -0600
- Subject: More Feedback on AWLS: Korea 2006
- References: <20040711014748.86900.qmail@web13126.mail.yahoo.com>
I see that Hans checked in the armor vs. armor stuff. That helped game
play some.
One of the most annoying things that I am encountering now is Chinese
units being garrisoned in N. Korean cities by the Chinese AI. This
prevents the N. Korea player from producing anything since the
capacities of cities seem to be 1. Perhaps they could be made to be
larger; even 2 would be a big improvement as long as the damn Chinese
don't hog both slots (set the 'ai-war-garrison' at 1) and actually let
their ally produce something. I would actually garrison the cities with
N. Korean forces if they had a greater capacity.
Also, the Kitty Hawk's improved carrier group seems to be pretty strong.
I had a N. Korean coastal sub blasting it with torpedo after torpedo,
but it didn't seem to be getting any weaker.
And, finally, it seems that the big American submarines can very easily
dispatch coastal subs even if the coastal subs are striking first.
(Perhaps the sub counterattack modifiers should be lowered to something
less than 100% in the 'counterattack' table.) When I played the N.
Korean side, I had a problem with the American subs coming up and
attacking my one port city (with cruise missiles presumably, even though
those would probably be classified as firing), and I really couldn't do
a whole lot about it.
Eric