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Re: AI Motivation for non-combat units


>I'm in the middle of implementing Carrier Air Wings in
>AWLS, and I just wondered, is it worth it?  Once I'm
>done, carriers will no longer have an Attack or Fire
>Attack, so doesn't this mean the AI won't use them as
>a combat unit?  I know it doesn't deal with transports
>well, but if I allow for disembarking of Carrier Air
>Wings (A somewhat logical event), won't it just bump
>into some piece of land somewhere and dump them right
>next to a Crack Reinforced Armor Group?
>
>Any hints on how to tag a Carrier so that the AI deals
>with it well after it's lost its attack?  Should I
>leave it with a minor Attack or Fire Attack?

I would suggest copying the Flattops game as far as possible. It is one of
the best working Xconq modules, and it handles carriers very well.

Hans



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