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Re: Weird fuel behavior


----- Original Message ----- 
From: "Hans Ronne" <hronne@comhem.se>
To: "Robert Goulding" <Goulding.2@nd.edu>
Cc: <xconq7@sources.redhat.com>
Sent: Saturday, July 17, 2004 3:28 PM
Subject: Re: Weird fuel behavior


> >----- Original Message -----
> >From: "Hans Ronne" <hronne@comhem.se>
> >To: "Robert Goulding" <Goulding.2@nd.edu>
> >Cc: <xconq7@sources.redhat.com>
> >Sent: Saturday, July 17, 2004 9:12 AM
> >Subject: Re: Weird fuel behavior
> >
> >
> >> >OK, but when I click on a mine in survey mode or it's active in mood
> >mode,
> >> >there is no indication that food is running short.
> >>
> >> You mean it doesn't say SupplyLow in the unit info pane? Then food or
> >> petrol shortage is not the reason why they disappear.
> >>
> >Nope, I just tried it again and they really do seem to be just
disappearing.
> >I tried starting the modern game, put all cities asleep except one, then
> >started building engineers and laying mines.  Sure enough, after you get
a
> >few in the area (that seems to be required) they start disappearing; and
so
> >far I don't see any supply problem and there is no indication of what has
> >happened in the messages pane.  (BTW, after you make a mine, they are
> >highlighted in move mode to take a command - I always just 's' them - is
> >that right?).
> >
> >Robert.
>
> Well, since you are one of the few who use the Mac interface, maybe we can
> take advantage of the recently discussed History window. Does it say
> anything about your mines, like "mines at (x,y) starved to death"?
>

Actually, I'm playing this on the WinTCL interface (being also one of the
few who plays on Windows...); my beloved Mac is at work.  But will try it
out next time I'm in the office.  BTW, on the Win interface, is there any
way to get this information (eg via the debugging output)?

Robert.


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