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- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: Hans Ronne <hronne at comhem dot se>
- Date: Sun, 18 Jul 2004 15:01:18 -0700 (PDT)
- Subject: Re: More flexible unit image use
> 2. The second change is that it is now possible to
> define a list of images
> that should be used for a particular unit type. The
> game will then pick an
> image at random from that list each time a new unit
> is created. Thus, to
> use more town images in the Intro game, add this
> line:
That's amazing. I'll be checking in the new version
of Specula, called Opal (The old name sounds too much
like a medical contraption), in a few days. Along
with Opal (And what I've been spending much of my time
on lately) will be the Angband set of graphics from
molotov.nu. Take a look, there's hundreds of them:
http://www.molotov.nu/?page=graphics
It's taking a while to reformat the gifs and write the
imf, but when I'm done, there'll be quite a bit of new
images for any Xconq fantasy games. I never thought,
though, that I'd get a chance to show so many in Opal.
And, just to show that I'm never satisfied, is there
any way to set side-specific unit images?
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