This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: More flexible unit image use
- From: Stan Shebs <shebs at apple dot com>
- To: Elijah Meeks <elijahmeeks at yahoo dot com>
- Cc: xconq7 at sources dot redhat dot com
- Date: Mon, 19 Jul 2004 14:42:25 -0700
- Subject: Re: More flexible unit image use
- References: <20040719181423.45325.qmail@web13124.mail.yahoo.com>
Elijah Meeks wrote:
Very nice. The more images the better. But we must
do something about the
image loading system soon. It's getting overloaded
:-).
I think there should be a serious overhaul of the
graphics used by XConq. Some of them are atrocious
(I've contributed my fair share with the Spec tiles,
and I think they can be removed with no ill will) and
some are just a little too outdated. I've been
looking around at freeciv and other open-source
projects and I think there's enough good, free
graphics that we could finally see the end of four
monochrome guys with pikes representing infantry.
Hey! That was hot stuff for X10 in 1987! :-) Actually, they're
supposed to be carrying rifles, and they're arranged obliquely so
as to look visually different from other types (my first try was
a rectangular array of six, but it looked like a blob).
Of course, the state of the art now is to animate small models built
out of polygons in 3D. Anybody working on a 3D interface? Thruput
of graphics cards now exceeds vanilla 2D capability, plus you could
do continuous scaling instead of using all the magnification
infrastructure.
Stan