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Re: time.g weirdness
- From: Hans Ronne <hronne at comhem dot se>
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: xconq7 at sources dot redhat dot com
- Date: Thu, 12 Aug 2004 19:35:26 +0200
- Subject: Re: time.g weirdness
- References: <l03130301bd4152eae061@[212.181.162.155]>
>On Thu, 12 Aug 2004, Hans Ronne wrote:
>
>> I would modify that to say that either move or volume restrictions, but not
>> the wreck-unit code, should be used to limit access. And I would in fact
>> recommend volume restrictions to somebody who is writing his first game,
>> since they are less likely to produce unexpected results (like the one we
>> are discussing). Move restrictions are more versatile, but also trickier to
>> use.
>
>You now seem much more comfortable with the volume restrictions
>than you did a year ago. I guess haven't found any good volume
>checking bugs in a while. ;-)
Well, volume checking is a problem for anyone who is writing kernel code.
But to a newbie game designer, volume restrictions are easier to use. That
was my whole point. No need to worry about border slides, ferry costs etc.
Hans