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Re: time.g weirdness
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Hans Ronne <hronne at comhem dot se>
- Cc: xconq7 at sources dot redhat dot com
- Date: Thu, 12 Aug 2004 14:15:27 -0400 (EDT)
- Subject: Re: time.g weirdness
On Thu, 12 Aug 2004, Hans Ronne wrote:
> Well, volume checking is a problem for anyone who is writing kernel code.
> But to a newbie game designer, volume restrictions are easier to use. That
> was my whole point. No need to worry about border slides, ferry costs etc.
If the newbie game designer just sticks to using
'mp-to-enter-terrain', and doesn't worry about traversal, ferry,
and leave costs, then I would argue that that is just as simple as
volume restrictions, if not simpler.
Eric