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Re: time.g weirdness


On Thu, 12 Aug 2004, Hans Ronne wrote:

> Well, volume checking is a problem for anyone who is writing kernel code.
> But to a newbie game designer, volume restrictions are easier to use. That
> was my whole point. No need to worry about border slides, ferry costs etc.

If the newbie game designer just sticks to using 
'mp-to-enter-terrain', and doesn't worry about traversal, ferry, 
and leave costs, then I would argue that that is just as simple as 
volume restrictions, if not simpler.

Eric


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