This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]
Other format: [Raw text]

Re: Net game on Saturday?


Jim Kingdon wrote:

Well, if you don't mind building from sources, I'll just provide the tarball

That's better, actually.  The sources are pretty sure to build and
work here.  Binaries are a matter of worrying about glibc versions and
what-not.

Well, a source RPM would have been provided with the RPM packages, so I don't know how much of a problem that would be. But, I'll do a tarball anyway.


Use your judgment.  Whichever one you think is more likely to make it
through the whole game without crashing.  None of the features you
mention strikes me as particularly essential (one way or the other).

Well, actually the scheduler improvements would allow you to finish your turn naturally (i.e., without pressing 'Enter') when formations are in use. Otherwise, you would tend to get stuck near the end (delay and reserve are of no help in such case). But, if no one uses formations, then I guess it is no big deal.


My most recent game was with xconq from CVS with top ChangeLog entry
of "2004-08-21 Hans Ronne <hronne@comhem.se>" and I indeed made it to
the end of game.  For whatever that is worth.

Ah, quite recent. Must have been playtesting the attack/fire stuff....


Eric


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]