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Re: xconq net game: loss of sync
Oh, a bug in the supply code is sort of what I was insinuating before,
but there is at least one other possibility: whether I really ended up
with the same version of xconq as Tom. I did a CVS update and applied
Eric's patch ( http://sources.redhat.com/ml/xconq7/2004/msg01014.html
). So assuming that is what Eric did, this probably isn't it. But I
thought I'd mention it just in case.
(Insert random boilerplate grumbling about how fragile xconq's
protocol is, compared with a freeciv-style one (as I understand the
latter, anyway). Insert groveling about how I shouldn't really gumble
so much unless I'm volunteering to fix it).