This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: Another Possible Solution to the Occupants Display Problem
> The fact that we are clicking on a button in the transport box rather
> than the transport itself makes me think we are okay in this regard.
Sure, making it consistently a button would work. What muddied those
waters was the question of what to do at 8x8, where there is no room
to draw a button. Maybe just make people zoom in before they can
click to bring up the occupant popup.
> IMO, the existing materials display is inadequate and hogs too much
> space in comparison to its relative worth.
Agreed on that.
How about one icon for each material. Mouse over the icon to get the
numbers ("5/200"). Perhaps the icon itself would have a greyscale
border from light grey to black for how much is present, or a red
border if LowSupply, or a bar similar to the damage bar (although this
is a problem if reaching capacity is rare) or something.
Of course the real problem here is that so often materials are either
100% or 0% (the latter in cases where this unit type never gets any of
that material).