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Re: New Game, Some Little Bugs


> Try settings them to 10.00 and 5.00, respectively. 
> If you don't
> represent the numbers as floating-point values, they
> are assumed to
> represent 1/100 of a hitpoint each.  Thus, shields
> will regenerate
> roughly 1 hitpoint per 10 turns and damaged shields
> will regenerate
> roughly 1 hitpoint per 20 turns (it's not exact
> because decimal values
> are treated as probability of a whole hitpoint being
> regenerated).

Whoops--rookie mistake.  I went back and checked my
other games and it seems like I knew that then. 
Thanks Lincoln.


		
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