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Re: New Game, Some Little Bugs
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: Lincoln Peters <sampln at sbcglobal dot net>
- Cc: Xconq list <xconq7 at sources dot redhat dot com>
- Date: Mon, 20 Sep 2004 18:10:54 -0700 (PDT)
- Subject: Re: New Game, Some Little Bugs
> Try settings them to 10.00 and 5.00, respectively.
> If you don't
> represent the numbers as floating-point values, they
> are assumed to
> represent 1/100 of a hitpoint each. Thus, shields
> will regenerate
> roughly 1 hitpoint per 10 turns and damaged shields
> will regenerate
> roughly 1 hitpoint per 20 turns (it's not exact
> because decimal values
> are treated as probability of a whole hitpoint being
> regenerated).
Whoops--rookie mistake. I went back and checked my
other games and it seems like I knew that then.
Thanks Lincoln.
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