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Re: Pre-alpha version of a coating-based terrain module
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Lincoln Peters <sampln at sbcglobal dot net>
- Cc: Xconq list <xconq7 at sources dot redhat dot com>
- Date: Tue, 21 Sep 2004 12:39:18 -0400 (EDT)
- Subject: Re: Pre-alpha version of a coating-based terrain module
On Mon, 20 Sep 2004, Lincoln Peters wrote:
> 1. The existing code for generating maps does not allow me to place
> climate zones in a realistic manner. Currently (though this may be
> partially due to the means by which I laid out terrain), it sees nothing
> wrong with placing a "tropical wet" zone right next to a "polar ice cap"
> zone!
You can at least partially deal with this with the adjacent
terrain stuff that I added a while back ago.
> 5. As soon as I put some real-world figures into the temperature
> definitions, I found snow spontaneously appearing, due to the hard-coded
> hack that was used to make ww2-eur-42.g work!
That hack is disgusting and must go.
> 6. While trying to make the best of the unexpected snow, I discovered
> that, when a cell is in night conditions, coatings are *not* drawn at
> all. Weird.
Sounds like a bug.
Eric