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Re: Feeling left out of the terrain talk


On Tue, 2004-09-21 at 09:41, Eric McDonald wrote:
> On Mon, 20 Sep 2004, Elijah Meeks wrote:
> 
> > On a terrain-related note, though, I have been porting
> > a beautiful, quirky and interesting tileset into XConq
> > based on J. R. R. Tolkien's style of mapmaking.  That
> > means hand-drawn mountains and swamps, et cetera.  I
> > like it, though it will probably involve some effort
> > on the part of designers to make units that look right.
> 
> Excellent. I had always thought that it would be nice to make a 
> map like that sometime. Now we just need some fancy lettering for 
> things like the "Desolation of Smaug"....

Perhaps you could handle the "Desolation of Smaug" with the right
combination of terrain coatings (or lack thereof), units (ruins?), and
the ability to use unusual fonts (preferably with the ability to provide
a list of fonts to fall back on, should your font of choice not exist on
the player's computer).  Of course, most of these *will* require
additional kernel code, but if I understand what you're describing, only
the font thing would require code beyond what I've proposed already.

---
Lincoln Peters
<sampln@sbcglobal.net>

Love makes fools, marriage cuckolds, and patriotism malevolent imbeciles.
		-- Paul Leautaud, "Passe-temps"


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