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What I had in mind was that each cell has only one override image, if any,
and if it has one, that completely replaces the regular terrain image.
So
when XConq wants to draw the cell terrain in a cell, at present it looks
up the cell's terrain type and then looks up the image for that terrain
type.
With my change, it would look for the image for that terrain type
and that cell position; if there was one, it would use that, otherwise it
would use the default image for that terrain type.
If you tell XConq you are defining an override image for a given cell but the image you specify doesn't cover the cell, then (depending on implementation) that's either a syntax error, or it fills in the extra space with black or some other well-defined pattern, or it's undefined, and in any case, the solution is not to do that if you don't like the result.
A critical point here is that the entire rectangle in the image would not
necessarily appear on the map.
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