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Re: Antarcticonq
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: xconq7 at sources dot redhat dot com
- Date: Mon, 4 Oct 2004 20:50:48 -0700 (PDT)
- Subject: Re: Antarcticonq
> It does look quite good. Though it didn't have quite
> the same features
> as the other map of Antarctica that I saw recently:
>
http://ars.userfriendly.org/cartoons/?id=20040926&mode=classic
Oh lord, the Mountains of Madness... I can't think of
any way to model Lovecraft in XConq, but if I do,
beware. Nyarlathotep won't work until manual
change-type is fixed, unless you want him/it to be a
human-only controlled character. Hmmm, maybe you play
Nyarlathotep as he seduces and destroys various parts
of humanity...
Well, one thing's appealing, it does lend itself to
the number of units I like to put in my games:
http://en.wikipedia.org/wiki/Cthulhu_Mythos
> If your Moors, Berbers, or whatever so much as touch
> the IceCube
> neutrino detector, I will shoot your entire caravan
> of snow camels. Capiche?
You'll find our snow camels to be far more resiliant
than their warm weather counterparts... Besides,
we're phasing them out in favor of Tauntauns.
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