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I decided to try implementing these ideas, but I wanted to do it in such a way that I could test each step and see that it was working before moving on to the next one, so as a very first step, I wrote a simple game module which would trigger the "subimage" code, figuring that next I could move on to making it clip out the subimages in a hex grid instead of the existing one-dimensional linear offset. The results are at these URLs: http://ansuz.sooke.bc.ca/temporary/maptest.g http://ansuz.sooke.bc.ca/temporary/override.gif
* It doesn't work in the TCL interface except on the highest
magnification. At other magnifications, the affected cells are just
black. As far as I can tell, for some reason the automatic scale-down
code isn't running. Isn't it supposed to?
* It doesn't seem to work in the SDL interface at all - I get a segfault, see attached backtrace. I haven't tested this extensively at all, so it's
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