This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]
Other format: [Raw text]

Re: Grid To Hex Conversion


Hi Coop,

On Wed, 1 Dec 2004, D. Cooper Stevenson wrote:

> an artist and are actively pursuing good game design, and Matt's come out in 
> force with the terrain imaging!

Matt's just getting started, I think. The best is yet to come.
(Matt, I saw your revised patch in the patch submission system, I 
will apply and test it tonight after I get home.)

> I continue to work on this. Here's some links to give you a better idea.

Glad to see you're back in action. I hope your system recovery 
went well.

> Here's a link to the input file. Each number represents a hex on the Xconq 
> map. "42," for example, represents a hex of forest type I believe:

It is also the answer to life, the universe, and everything. But, 
I digress....

> On the plus side, I have found a comprehensive GIS Landcover, DEM, and road 
> dataset for the entire globe!
> Here it is:
> http://www.mapability.com/index1.html?http&&&www.mapability.com/info/vmap0_index.html

Excellent.

Eric


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]