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Re: Isometric Terrain


> elevation is not straightforward with tiles - in
> this day and
> age, it would actually be both simpler and more
> efficient to
> build a new interface that used full 3D polygons.

Ahem...  Um, it is Christmas, you know...

> I made specially-shaped images, partly because you
> want a bit
> of overlap - trees should partly cover grassland
> behind, etc.

I noticed this effect with the mountains, hadn't
noticed it so much with the trees, and it's very cool.
 




		
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