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OpenGL hardware Acceleration


I have looked through the documentation and mailing list archives but I am
still a little confused about opengl hardware acceleration using cygwin/X.
I recently compiled the application that I am working on (Omni3d), and it
works but is slow (compared to the Linux version on the same hardware).  The
code uses X windows.  I am assuming that it is slow because the opengl
rendering is not using hardware acceleration, but I am not sure that that is
the case.

Am I correct in assuming that I cannot get hardware acceleration without a
substantial rewrite of the code?

Thanks in advance.

Burke Murray



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