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Xterm does not color Black to White


Here is a followup on my Previous email
I've compiled the following 
  gcc -I//d/usr/X1R6.3/include test.c -lX11 -L//d/usr/X11R6.3/lib

Now when I run it Japanese NT Windows with Macro Images X-Server
I get a Window and it is coloring pixel to pixel from White to Black

Now I transport it over to other NT Windows etc.
I get the Window but it is NOT coloring pixel to pixel from Black to
White


Any suggestions why ?
thanx
leo

/*  test.c */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include <X11/Xlib.h>
#include <X11/Xutil.h>


#define  IMAGE_WIDTH 360
#define  IMAGE_HEIGHT 240
typedef struct allocated_color
{
  unsigned char            R, G, B;
  struct allocated_color*  pNext;
  unsigned long            pixel;
} tAllocatedColor;
typedef struct s__window
{

  Display*  pDisplay;
  int       screen;
  Window    window;
  GC        gc;

  int       imageWidth;
  int       imageHeight;
  XImage*   pImage;
  char*     pImageData;
  XImage*   pSinglePixelImage;
  Colormap  colorMap;
  tAllocatedColor*  pColors;
} ts_window;

ts_window*
s_createWindow(char*  pWindowName, char*  pDisplayName,
int imageWidth, int imageHeight);

void
s_windowSetPointRGB(ts_window* pWindow, int xPos, int yPos,
     unsigned char R, unsigned char G, unsigned char B);

void
s_windowRefresh(ts_window* pWindow);

void
s_windowClose(ts_window* pWindow);

#include        <stdio.h>
#include        <math.h>
#include        <pwd.h>
#include        <errno.h>

#include        <X11/Xlib.h>
#include        <X11/Xutil.h>
#include        <X11/Xresource.h>
#include        <X11/cursorfont.h>
#include        <X11/keysym.h>
#include        <X11/Xos.h>
#include        <X11/Xfuncs.h>
#include        <X11/Xfuncproto.h>


#define         IMAGE_WIDTH     360
#define         IMAGE_HEIGHT    240

#define SCREEN_HORIZ_CENTER   600
#define SCREEN_VERT_CENTER    400
#define WINDOW_SPACING         20
Display        *display;


Atom            delw;

main()

{
  FILE*        pFile;
  int          currRow = 0;
  int          currCol = 0;
  int          R, G, B;
  ts_window*  pWindow;

  pFile = fopen("rgb", "r");

  pWindow = s_createWindow("rgb_test",
    ":0.0",
    IMAGE_WIDTH,
    IMAGE_HEIGHT
    );

  while (fscanf(pFile, "%d %d %d", &R, &G, &B) == 3)
    {
      s_windowSetPointRGB(pWindow,
   currCol,
   currRow,
   R, G, B);

      currCol++;
      if (currCol == IMAGE_WIDTH)
{
  currRow++;
  currCol = 0;
}
      printf("%d, %d\n", currRow, currCol);
    }
  s_windowRefresh(pWindow);

  fclose(pFile);
}
#if 1

ts_window*
ScreateWindow(char*  pWindowName, char*  pDisplayName,
int imageWidth, int imageHeight);

#define  IMAGE_WIDTH 360
#define  IMAGE_HEIGHT 240
    XTextProperty   wName, iName;

ts_window*
s_createWindow(char*  pWindowName,
char*  pDisplayName,
int imageWidth, int imageHeight
)
{
    struct passwd  *pw;
    XrmValue        value;
    char           *str_type[20];
    XVisualInfo     vtmp, *vinfo;
    int             n = 1;
 ts_window* pReturnValue ;
 ts_window tmpValue ;
 Window   mainWin ;
  XGCValues    gcValues;
char            myDisplayName[256];
Display        *display;
Visual         *visual;
Bool            useColor = True;
Colormap        colormap;
int             screen_num;
    char       pWindowBanner[256];
    XEvent          ev;

  GC        gc;
  XImage*   pImage;
  char*     pImageData;
  XImage*   pSinglePixelImage;
  Colormap  colorMap;
  tAllocatedColor*  pColors;
 int          currRow, currCol;
  char*        pSinglePixelImageData;

  pReturnValue = (ts_window*)malloc(sizeof(ts_window));


    myDisplayName[0] = '\0';
    myDisplayName[255] = '\0';

    if (!(display = XOpenDisplay(myDisplayName))) {
exit(1);
    }

    screen_num = DefaultScreen(display);
    visual = DefaultVisual(display, screen_num);
    colormap = DefaultColormap(display, screen_num);
    vtmp.visualid = XVisualIDFromVisual(visual);
  mainWin =
        XCreateSimpleWindow(display,
RootWindow(display,
   screen_num),
                        10,10,
IMAGE_WIDTH, IMAGE_HEIGHT,
                        4,
BlackPixel(display,
   screen_num),
WhitePixel(display,
   screen_num)
                        );
  XSelectInput(display, mainWin,
       StructureNotifyMask);

  sprintf(pWindowBanner, "%s %d", "d_", 1);
  XSetStandardProperties(display,
 mainWin,
 pWindowBanner,
 pWindowBanner,
 None,
 NULL,
 0,
 0);
    XMapRaised(display, mainWin);
    XNextEvent(display, &ev);

  XSelectInput(display, mainWin, NoEventMask);

  /* Now, create the graphics context for the window */

  gcValues.foreground = BlackPixel(display,
   screen_num);
  gcValues.background = WhitePixel(display,
   screen_num);
  gc = XCreateGC(display,
 RootWindow(display,
    screen_num),
 (GCForeground | GCBackground),
 &gcValues);
 /* Get the default colormap */

  colorMap = DefaultColormap(display,
   screen_num);

  pImageData = (char*)malloc(imageWidth * imageHeight);

  pImage = XCreateImage(display,
      None,
      8,
      ZPixmap,
      0,
      pImageData,
      imageWidth,
      imageHeight,
      8,
      0);

  pSinglePixelImageData = (char*)malloc(1);

  pSinglePixelImage = XCreateImage(display,
 None,
 8,
 ZPixmap,
 0,
 pSinglePixelImageData,
 1,
 1,
 8,
 0);

  imageWidth = imageWidth;
  imageHeight = imageHeight;

  pColors = NULL;

 pReturnValue->pDisplay = display ;
 pReturnValue->screen = screen_num;
 pReturnValue->window = mainWin ;
 pReturnValue->gc =  gc;
 pReturnValue->imageWidth = imageWidth ;
 pReturnValue->imageHeight = imageHeight ;
 pReturnValue->pImage = pImage;
 pReturnValue->pSinglePixelImage = pSinglePixelImage ;
 pReturnValue->colorMap = colorMap ;
 pReturnValue->pColors = pColors ;
  for (currRow = 0; currRow < imageHeight; currRow++)
    for (currCol = 0; currCol < imageWidth; currCol++)
      s_windowSetPointRGB(pReturnValue, currCol, currRow, 0, 0, 0);

  s_windowRefresh(pReturnValue);
  return(pReturnValue);

}


void
s_windowSetPointRGB(ts_window* pWindow, int xPos, int yPos,
     unsigned char R, unsigned char G, unsigned char B)
{
  XColor            color;
  tAllocatedColor*  currColor;

  for(currColor = pWindow->pColors;
      ((currColor != NULL) &&
       ((currColor->R != R) |
(currColor->G != G) |
(currColor->B != B)));
      currColor = currColor->pNext);

  if (currColor == NULL)
    {
      color.red = R << 8;
      color.green = G << 8;
      color.blue = B << 8;
      color.flags = DoRed | DoGreen | DoBlue;
      XAllocColor(pWindow->pDisplay,
  pWindow->colorMap,
  &color);

      currColor = (tAllocatedColor*)malloc(sizeof(tAllocatedColor));
      currColor->pNext = pWindow->pColors;
      pWindow->pColors = currColor;
      currColor->R = R;
      currColor->G = G;
      currColor->B = B;
      currColor->pixel = color.pixel;
    }
  else
    color.pixel = currColor->pixel;
  /*
  XPutPixel(pWindow->pImage, xPos, yPos, color.pixel);
  */
  XPutImage(pWindow->pDisplay,
    pWindow->window,
    pWindow->gc,
    pWindow->pImage,
    xPos, yPos, xPos, yPos,
    1, 1);
}


void
s_windowRefresh(ts_window* pWindow)

{
  XPutImage(pWindow->pDisplay,
    pWindow->window,
    pWindow->gc,
    pWindow->pImage,
    0, 0, 0, 0,
    pWindow->imageWidth,
    pWindow->imageHeight);
}


static void
freeAllocatedColor(tAllocatedColor*  pColor)
{
    if (pColor != NULL)
    {
if (pColor->pNext != NULL)
    freeAllocatedColor(pColor->pNext);
free(pColor);
    }
}

void
s_windowClose(ts_window* pWindow)

{
    XEvent       xEvent;
 
    XSelectInput(pWindow->pDisplay, pWindow->window,
                 StructureNotifyMask);
    XUnmapWindow(pWindow->pDisplay, pWindow->window);
 
    /* ...and wait for the unmap */
    do {
           XNextEvent(pWindow->pDisplay, &xEvent);
       } while ((xEvent.type != UnmapNotify) ||
                (xEvent.xmap.event != pWindow->window));
    
    XDestroyWindow(pWindow->pDisplay, pWindow->window);
 
    free(pWindow->pImageData);
    freeAllocatedColor(pWindow->pColors);
    free(pWindow);
}
 
 
 
#endif

 

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