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Re: linking cygwins glX (in libGL.a) with MS hardware opengl32 libraries
- From: Andre Bleau <bleau at igb dot umontreal dot ca>
- To: cygwin at cygwin dot com
- Date: Wed, 04 Jun 2003 10:12:24 -0400
- Subject: Re: linking cygwins glX (in libGL.a) with MS hardware opengl32 libraries
Sorry Steve K, but you are heading toward a dead end.
The hardware accelerated openGL drivers cannot be accessed from X window,
and there is no way we can change this. Basicalty, we cannot "teach"
drivers writen by graphic hardware manufacturers how to draw in an X-window
context. So you have to choose between:
1- Keep your app as is, using X window through GLX, and forget hardware
2- Rewrite your app to use wgl and M$-specific functions to manage windows
and input (this can be a substantial rewrite) and use hardware accelerated
openGL for drawing.
3- Use some portable window management layer, like GLUT, and use hardware
accelerated openGL for drawing.
André Bleau, Cygwin's OpenGL package maintainer.
email: bleau at igb dot umontreal dot ca
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