bsdgames

Yitzchak Scott-Thoennes sthoenna@efn.org
Tue Jan 18 11:01:00 GMT 2005


On Tue, Jan 18, 2005 at 10:31:07AM +0100, Corinna Vinschen wrote:
> On Jan 18 00:03, Warren Young wrote:
> > Yitzchak Scott-Thoennes wrote:
> > >
> > >I'd leave out ones that are already packaged elsewhere (banner, wtf, 
> > >fortune,
> > >etc.) or ones that don't build easily.
> > 
> > I don't see people wanting 'just' fortune, or 'just' wtf.  More likely,
> > a person will be making a decision about whether they want their Cygwin
> > installation to include entertainment options or not.
> 
> As long as it doesn't collide with the robots package we already have,
> it's ok.  Cygwin's robots is a clone of the System V version, the BSD
> version is a bit boring and with a pretty small playfield.  I'd rather
> keep System V robots.  Or we could rename BSD robots to bsdrobots.

I would just leave robots out.  One thing I note is that the package
by default puts the binaries in /usr/games, in accordance with FHS 2.2
and 2.3 (I didn't look at any earlier versions of FHS).  Is this what
we want?   If so, fortune and robots at least should also be there.
If we use /usr/games, should it be added to people's path?



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