Native Win32 compiling... strange error
Tue Jan 18 12:26:00 GMT 2000
Hi. Well, I read the fact and searched the archives the best I knew
how. Here's what I'm trying to do:
Using the b20 standard release, I am attempting to compile a native
windows application with gcc. The include files I am using are
the ones in Microsoft's own SDK, and I am expecting to link
with the libs there as well. I am, in fact, attempting to compile
the "Brouhahah" example from (chapter 13?) _Inside Direct X_.
Here is, literally, what happens:
jkraska% gnumake --unix
mkdir -p ./WIN98
gcc -c -mno-cygwin -mwindows -g -I/g/sdk/Include -DNT brouhaha.C -o
In file included from \g\sdk\Include\windef.h:166,
\g\sdk\Include\winnt.h:705: #error Must define a target architecture.
make: *** [WIN98/brouhaha.o] Error 1
Some clarification: "brouhaha.h" is the first file included by
"brouhaha.C". "windows.h" is the first file included by "brouhaha.h".
I'm unclear why what happens next happens. Obviously "winnt.h" is
being included and a preprocessor #if/else combination is not happy.
I am compiling under Windows 98, so I'm unclear why "winnt.h" is
being included, but I am assuming right now that it's normal and
somehow related to portability. But the failure to find a define
is not normal, so am I doing something wrong???
Does anyone know?
It appears that winnt.h expects a #define to have been
#defined. It's a bit irregular that I should be expected to do
this myself, however, so I'm worried that I'm not invoking
the compiler correctly.
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