SDL on Cygwin

Reini Urban rurban@x-ray.at
Mon Oct 25 18:42:00 GMT 2004


Yaakov Selkowitz schrieb:
> -----BEGIN PGP SIGNED MESSAGE-----
> Reini Urban wrote:
> | I'll try to make a package out of it.
> |   I didn't get it to work with the MS DX90SDK, because this conflicts
> |   with our w32api - with mingw it works fine.
> | But with the directx-devel package it works fine.
> | Just autoreconf and removing the mingw lines from configure.in
> | cd ${srcdir}
> |     ./autogen.sh
> |     automake -c -a
> |     libtoolize -c -f
> | LDFLAGS="-Wl,--enable-runtime-pseudo-reloc"
> |
> | I'll try to put my main.c and SDL_Image fixes into a package and ITP it
> | then. Fixed to build in .build
> |
> | Problems with this version:
> | libtool still wants to create an exe instead of the cygSDL.dll but I had
> | that before. (need to build png and jpeg stubs probably)
> | With my bash debugger I can easily fix that now.
> | But everything else builds just fine.
> 
> I guess I never updated this thread; I did get it working properly, and
> have build a number of other SDL_* libs, pygame, and a couple sample
> programs against it.  They're available with setup.exe at:
> 
> http://cygwin-ports.sourceforge.net/install/

hmm, google was not deep enough.
maybe it will need better google links and a better index page.
   http://cygwin-ports.sourceforge.net/install/release/SDL/
   http://cygwin-ports.sourceforge.net/install/release/SDL/
   http://cygwin-ports.sourceforge.net/install/release/SDL/

if only sf.net will upgrade their webservers so that
I will not get lost connections all the time...
or just ban those users which destroy the net there.

> Or can be downloaded manually from the project page.
> 
> This port uses the Win32 API but is Cygwin dependent.  If there's
> interest, I suppose it should be added to the distro.

I'd need it. But if you keep to maintain it there, it's okay for me.

-- 
Reini Urban
http://xarch.tu-graz.ac.at/home/rurban/

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