newer version of mingw64-*-win-iconv ?
Bruno Haible
bruno@clisp.org
Wed May 29 08:53:52 GMT 2024
Brian Inglis wrote:
> Ran playground local and CI builds of these packages at v0.0.8 successfully:
>
> https://cygwin.com/cgi-bin2/jobs.cgi?srcpkg=mingw64-x86_64-win-iconv
> https://cygwin.com/cgi-bin2/jobs.cgi?srcpkg=mingw64-x86_64-win-iconv
and https://cygwin.com/cgi-bin2/jobs.cgi?srcpkg=mingw64-i686-win-iconv
Thanks!
> Do we really need the fix at git HEAD to add UCS-2-INTERNAL encoding?
v0.0.8 is good enough. Hardly anyone needs UCS-2-INTERNAL. But many programs
need a working ASCII encoding, which is fixed in v0.0.8.
> [Are we really still building 32 bit mingw packages when we dropped support of
> 32 bit Windows << 1%?
I regularly build all my packages on 32-bit and 64-bit mingw. Also, I know that
GNU Emacs wants binaries that work on Windows XP, and that means 32-bit binaries.
> Steam estimated 32 bit games PCs ~ 0.25% in 2021, and dropped support in February.
Games are a particular niche of the PC market, isn't it? Hardware that consumes
lots of power and is loud, reflective displays, mostly proprietary software?
Bruno
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